Halo Reach - Environment and Lighting Work
Halo Reach - UNSC Outpost
Hard surface geometry, materials, and lighting. - 2010
Terrain and skybox by Bungie
Halo Reach - UNSC Outpost
Hard surface geometry, materials, and lighting. - 2010
Door by another artist.
Halo Reach - UNSC Outpost
Hard surface geometry, materials, and lighting. - 2010
Halo Reach - UNSC Outpost
Rendered in 3DS Max - 2010
Halo Reach - Corvette Firefight
Static Geometry, Materials, and Lighting. - 2010
Level design, FX, and dynamic objects by Bungie
Halo Reach - Corvette Firefight
Static Geometry, Materials, and Lighting. - 2010
Level design, FX, and dynamic objects by Bungie
Halo Reach - Corvette Firefight
Static Geometry, Materials, and Lighting. - 2010
Level design, FX, and dynamic objects by Bungie
Halo Reach - Zealot MP Map
Geometry, Materials, and Lighting - 2010
Level design, FX, and skybox by Bungie
Halo Reach - Zealot MP Map
Geometry, Materials, and Lighting - 2010
Level design, FX, and skybox by Bungie
Halo Reach - Zealot MP Map
Geometry, Materials, and Lighting - 2010
Level design, FX, and skybox by Bungie
Halo Reach - Zealot MP Map
Geometry, Materials, and Lighting - 2010
Level design, FX, and skybox by Bungie
Halo Reach - Zealot MP Map
Rendered in 3DS Max
I worked as point artist on 3 destinations for Halo Reach at follows:
UNSC outpost from the 1st campaign level
Zealot Multiplayer
Corvette Firefight