Jason Keith
Jason Keith
Lead Cinematic Lighting Artist @ Firaxis
Placentia, CA, United States

Summary

I am a passionate, highly creative and technically-minded video game industry professional with 17 years of experience, 9 of which are dedicated to lighting. I believe that lighting is the art discipline that has the greatest overall impact on a project's final look. Lighting embodies the perfect balance of technical knowledge and artistry; it's about proper exposure, material choices, silhouettes, contrast, and gameplay.

Prior to my current position at Firaxis, I designed work flows for the team that became integral to day-to-day development and resulted in higher productivity and consistency for reuse. My extensive experience has made me well-versed in art-related game techniques, pipelines and budgets, all of which are essential to successful game development. I stay abreast of the latest technologies, trends, and techniques to keep me at the top of my game.

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Skills

LightingColor GradingEnvironment ModelingProp Modeling3D Printing3D ModelingUV MappingPBR TexturingTone Mapping

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Illustrator
Illustrator
Unreal Engine
Unreal Engine
DaVinci Resolve
DaVinci Resolve
Substance 3D Painter
Substance 3D Painter
Quixel Suite
Quixel Suite
Radiant
Radiant

Productions

    • Video Game
      Civilization Franchise
    • Year
      2024
    • Role
      Lead Lighting Artist
    • Company
      Firaxis Games
    • Video Game
      Marvel's Midnight Suns
    • Year
      2022
    • Role
      Lead Cinematic Lighting Artist
    • Company
      Firaxis Games
    • Video Game
      Call of Duty Black Ops Cold War
    • Year
      2020
    • Role
      Lighting Artist
    • Company
      Treyarch
    • Video Game
      Call of Duty Black Ops 4
    • Year
      2018
    • Role
      Lighting Artist
    • Company
      Treyarch
    • Video Game
      Call of Duty Black Ops 3
    • Year
      2015
    • Role
      Lighting Artist, Environment Artist
    • Company
      Treyarch
    • Video Game
      Overwatch
    • Year
      2016
    • Role
      Environment Artist
    • Company
      Blizzard Entertainment
    • Video Game
      Halo Combat Evolved Anniversary
    • Year
      2011
    • Role
      Environment Artist - Assets Reused from Halo Reach
    • Company
      343 Industries via Bungie
    • Video Game
      Halo Reach
    • Year
      2010
    • Role
      Environment Artist
    • Company
      Bungie
    • Video Game
      Halo 3 ODST
    • Year
      2009
    • Role
      Environment Artist
    • Company
      Bungie
    • Video Game
      Halo 3
    • Year
      2007
    • Role
      Environment Artist
    • Company
      Bungie

Experience

  • Artist II at Treyarch
    Santa Monica, CA, United States of America
    May 2015 - Present

    Lit environments and in game cinematics. Utilized color grading and tone mapping to achieve a final look. Created 3D assets and was point artist for numerous environments in the Call of Duty video game franchise.

  • Artist at Blizzard Entertainment
    Irvine, CA, United States of America
    January 2012 - July 2013

    Created 3D props, environments, and lighting solutions for Team 4 / Project Titan / Overwatch.

  • Artist (Contract) at Bungie
    Kirkland, WA, United States of America
    August 2006 - June 2010

    Created numerous environments and countless dynamic objects, including human, alien, and organic themes. Objects included variants, destructibility states, Havok physics, animation, and AI interaction. Environment work included lighting, finish modeling, UV unwrapping and final texturing of BSP terrains and alien architectural structures.

    Successful interaction with peers and supervisors in a unique remote work environment.