CoD - Black Ops - Cold War
Satellite Lighting at spawn
CoD - Black Ops - Cold War
Satellite Lighting at spawn, reverse angle
CoD - Black Ops - Cold War
Satellite Lighting at mid-map
CoD - Black Ops - Cold War
Cartel Lighting in the bedroom
CoD - Black Ops - Cold War
Cartel Lighting in the chicken coop
CoD - Black Ops - Cold War
Cartel Lighting in the hanger
CoD - Black Ops - Cold War
Yamantau Lighting - Opening Cinematic
CoD - Black Ops - Cold War
Yamantau Lighting - Opening Cinematic
CoD - Black Ops - Cold War
Yamantau Lighting - Spawn Location
CoD - Black Ops - Cold War
Yamantau Lighting - High Path
CoD - Black Ops - Cold War
Yamantau Lighting - Vista View
CoD - Black Ops - Cold War
Yamantau Lighting - Out of Bounds
CoD - Black Ops - Cold War
The Pines Lighting - Main
CoD - Black Ops - Cold War
The Pines Lighting - Food Court
CoD - Black Ops - Cold War
The Pines Lighting - Scorestreak
CoD - Black Ops - Cold War
Mansion Lighting - Main
CoD - Black Ops - Cold War
Armada Lighting in heli-bay
For "Call of Duty - Black Ops - Cold War", I was the point lighting artist on the multiplayer maps "Satellite", "Cartel", and "The Pines". I also did supporting (lighting) work on "Crossroads", "Miami", "Armada", "Checkmate", and "Mansion" with more to come. On the Zombies front I worked as a team on "Firebase Z", did some atmosphere work on "Die Maschine", and prototype work on "Outbreak".